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Leia o texto a seguir para responder a questão a seguir: The learning principles that good games incorporate are by no means unknown to researchers in the learning sciences. In fac

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VUNESP · 2025

Leia o texto a seguir para responder a questão a seguir:

 

The learning principles that good games incorporate are by no means unknown to researchers in the learning sciences. In fact current research on learning supports the sorts of learning principles that good games use, though these principles are often exemplified in games in particularly striking ways (for a survey and citations of the literature, see Gee 2003). However, many of these principles are much better reflected in good games than they are in today’s schools, where we also ask young people to learn complex and challenging things. With the current return in our schools to skill-and-drill and curricula driven by standardized tests, good learning principles have, more and more, been left on the cognitive scientist’s laboratory bench and, I will argue, inside good computer and video games.

 

Game design involves modeling human interactions with and within complex virtual worlds, including learning processes as part and parcel of these interactions. This is, in fact, not unlike design research in educational psychology where researchers model new forms of interaction connected to learning in classrooms (complex worlds, indeed), study such interactions to better understand how and why they lead to deep learning, and then ultimately disseminate them across a great many classrooms (see, for example, the chapters in Kelly 2003).

 

(James Paulo Gee. Situated Language and Learning: a critique of traditional schooling)

 

Based on the author’s comparison of game design to design research in education, a pedagogical practice an English as a Foreign Language teacher should prioritize to move beyond the criticized approach is

  1. focusing on actions that limit content complexity until students have completely mastered foundational vocabulary and structures.
  2. shifting the focus toward modeling and analyzing new interactions within complex, real-world tasks where learning is an inherent part of the activity.
  3. developing and implementing strategies that are driven by the learning outcomes required for highstakes, standardized language tests.
  4. ensuring students dedicate time to memorizing discrete linguistic elements on a laboratory bench, separate from authentic language use.
  5. memorizing those learning principles that have been cited in the most recent surveys of the cognitive science literature.
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Comentário do professor

A opção escolhida indica que o professor de English as a Foreign Language deve priorizar a modelagem de interações e a análise de como os alunos atuam em tarefas complexas e reais, nas quais o aprender surge como parte integrante da atividade.


Na prática isso significa propor tarefas autênticas: projetos, simulações, resolução de problemas e role-plays que exijam linguagem para cumprir objetivos reais, não apenas exercícios isolados de forma.


Essas atividades promovem aprendizagem situada, favorecem a transferência para contextos fora da sala e permitem intervenções pedagógicas como scaffolding e feedback contínuo, essenciais para desenvolvimento progressivo.


Essa postura espelha o que o autor compara aos bons jogos e à pesquisa em design educacional: trabalhar interações ricas e significativas para gerar aprendizagem profunda e duradoura.

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